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VB.Net 3D Engine

 

 

 

 

 

 

Here's the requested code from the pastebin:

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uint curObj, nextObj, localObj = 0;
UInt64 localGUID;
 
localGUID = Memory.ReadUInt64(hProcess, (s_curMgr + 0xC0));
Console.WriteLine("LocalGUID: 0x{0:X016}", localGUID);
 
curObj = Memory.ReadUInt(hProcess, (s_curMgr + 0xAC));
nextObj = curObj;
 
while (curObj != 0 && (curObj & 1) == 0)
{
  UInt64 cGUID = Memory.ReadUInt64(hProcess, (curObj + 0x30));
 
  float X = Memory.ReadFloat(hProcess, (curObj + 0xBF0));
  float Y = Memory.ReadFloat(hProcess, (curObj + 0xBF4));
  float Z = Memory.ReadFloat(hProcess, (curObj + 0xBF8));
 
  if (cGUID == localGUID)
    localObj = curObj;//Memory.WriteMemory(hProcess, (curObj + 0xBF8), (Z + 20.0f));
 
  Console.WriteLine("0x{0:X08} -- GUID: 0x{1:X016} | {2} {3} {4}", curObj, cGUID, X, Y, Z);
 
  nextObj = Memory.ReadUInt(hProcess, (curObj + 0x3C));
  if (nextObj == curObj)
    break;
  else
    curObj = nextObj;
}
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